Pathfinder's Way
T.A. White
Overall: 3/5
Plots and Themes: 3/5
Characters: 3/5
Writing Style: 3/5
Attention Grabbing: 3/5
Pathfinder's Way starts with introducing us to Shea, a pathfinder who is one of the few individuals with the knowledge in how to navigate the treacherous post-apocalypse environment they reside in as highlanders. When attempting to rescue some of her charges from a trade deal gone wrong, she meets Fallon. He's the leader of the Trateri and he quickly decides that she's going to be a part of their efforts to conquer the lowlands.
So immediate pros, Shea is really good at what she does and she's well-respected by the Trateri for this ability. We've got a lot of gaps in her backstory and how she came to be the way she is, but I respected her talents and thought she was pretty well-rounded. The cons are thus especially glaring. I didn't know that this was this kind of book, a kind of Warprize-ish conquering dude thing, but it was balanced with Shea's skills. Honestly the book was a lot better until they got to the point where they're actually together. Then, the pacing was all off and I got the ick from it.
I don't know if I'll be continuing on to the next book in the series, if only because there are a lot of factors that just don't feel right here. But again, Shea's character and abilities were well categorized at the start and really got me respecting her as a protagonist.
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